FlameBlade

  • Original Model and Textures provided by Sid from Sketchfab.

  • I decided to see if I could apply my vfx skills to creating different variations of this sword in nondestructive ways towards the model and texture

  • A Shadergraph to mask over the existing textures with a moving noise, with properties that control the speed, scale and color of the sword’s effect on the texture

  • VFX graph to control motion, color and placement of the particles.

Void Blade

Arcane Blade

Fire Golem

  • Original Model and Textures provided by Yury Misiyuk from Sketchfab.

  • Similar mindset to the weapons with creating different variations without altering the texture and model in a destructive way

Posion Golem

Frost Golem

  • Using a VFX Graph to produce the particles and motion

  • A Shadergraph to mask over the existing textures with a moving noise, with properties that control the speed, scale and color of the Golem’s effect on the textures

  • Also Grabbed a idle animation from mixmio and switch the vfx graph particle emitter to world space in order to have the particles move with the animated golem