FlameBlade
Original Model and Textures provided by Sid from Sketchfab.
I decided to see if I could apply my vfx skills to creating different variations of this sword in nondestructive ways towards the model and texture
A Shadergraph to mask over the existing textures with a moving noise, with properties that control the speed, scale and color of the sword’s effect on the texture
VFX graph to control motion, color and placement of the particles.
Void Blade
Arcane Blade
Fire Golem
Original Model and Textures provided by Yury Misiyuk from Sketchfab.
Similar mindset to the weapons with creating different variations without altering the texture and model in a destructive way
Posion Golem
Frost Golem
Using a VFX Graph to produce the particles and motion
A Shadergraph to mask over the existing textures with a moving noise, with properties that control the speed, scale and color of the Golem’s effect on the textures
Also Grabbed a idle animation from mixmio and switch the vfx graph particle emitter to world space in order to have the particles move with the animated golem